Creating a Tetris game in Excel is a complex project that requires combining VBA programming, cell formatting, and event handling. Below is a step-by-step implementation guide with core code examples.
Step 1: Set Up the Game Interface
Create the Game Area:
- Use cells B2:K21 as the play area (10 columns × 20 rows).
- Format cells as squares (adjust column width and row height).
- Set a dark gray background for empty cells.
Information Panel:
- Use cell M2 to display the score.
- Use cell M4 to preview the next block.
Step 2: VBA Core Code Module
' Define global variables in a module Dim GameArea As Range Dim CurrentShape As Variant Dim CurrentPosition As Range Dim Score As Integer Dim NextShape As Variant ' Shape definitions (7 classic Tetris blocks) Shapes = Array( _ Array(1, 1, 1, 1), ' I-block Array(1, 1, 1, 0, 1), ' T-block Array(1, 1, 0, 1, 1), ' O-block Array(1, 1, 1, 0, 0, 1), ' L-block Array(1, 1, 1, 0, 0, 0, 1), ' J-block Array(1, 1, 0, 0, 1, 1), ' S-block Array(0, 1, 1, 1, 1, 0) ' Z-block )
Step 3: Game Initialization
Sub InitializeGame() Set GameArea = ThisWorkbook.Sheets("Sheet1").Range("B2:K21") GameArea.Interior.Color = RGB(40, 40, 40) ' Dark gray background Score = 0 ThisWorkbook.Sheets("Sheet1").Range("M2") = Score GenerateNewShape End Sub
Step 4: Block Generation and Controls
Sub GenerateNewShape() ' Randomly select a new shape Randomize Dim shapeIndex As Integer shapeIndex = Int(Rnd * 7) CurrentShape = Shapes(shapeIndex) ' Initial position at the top center Set CurrentPosition = GameArea.Cells(1, 5) DrawShape End Sub Sub MoveLeft() If CheckCollision(-1, 0) = False Then ClearShape Set CurrentPosition = CurrentPosition.Offset(0, -1) DrawShape End If End Sub Sub MoveRight() If CheckCollision(0, 1) = False Then ClearShape Set CurrentPosition = CurrentPosition.Offset(0, 1) DrawShape End If End Sub Sub RotateShape() ' Rotation matrix logic (needs implementation) End Sub
Step 5: Collision Detection and Line Clearing
Function CheckCollision(offsetRow As Integer, offsetCol As Integer) As Boolean ' Check all blocks in the current shape For Each block In CurrentShape newRow = CurrentPosition.Row + block(0) + offsetRow newCol = CurrentPosition.Column + block(1) + offsetCol If newRow > 20 Or newCol < 1 Or newCol > 10 Then CheckCollision = True Exit Function End If If GameArea.Cells(newRow, newCol).Interior.Color <> RGB(40, 40, 40) Then CheckCollision = True Exit Function End If Next CheckCollision = False End Function Sub CheckFullLines() For row = 1 To 20 If Application.CountA(GameArea.Rows(row)) = 10 Then ' Clear the line and update score GameArea.Rows(row).Interior.Color = RGB(40, 40, 40) Score = Score + 100 ThisWorkbook.Sheets("Sheet1").Range("M2") = Score ' Shift rows above down If row > 1 Then GameArea.Rows("1:" & row - 1).Cut Destination:=GameArea.Rows("2:" & row) End If End If Next End Sub
Step 6: Keyboard Controls (Worksheet Code)
Private Sub Worksheet_SelectionChange(ByVal Target As Range) Application.OnKey "{LEFT}", "MoveLeft" Application.OnKey "{RIGHT}", "MoveRight" Application.OnKey "{UP}", "RotateShape" Application.OnKey "{DOWN}", "MoveDownFast" End Sub
Step 7: Game Loop (Using Application.OnTime)
Sub GameLoop() If CheckCollision(1, 0) Then LockShape() CheckFullLines() GenerateNewShape() If CheckCollision(0, 0) Then MsgBox "Game Over! Score: " & Score Exit Sub End If Else MoveDown End If Application.OnTime Now + TimeValue("00:00:01"), "GameLoop" End Sub
Notes:
- Enable macros (File > Options > Trust Center > Enable all macros).
- Optimize cell formatting for smoother rendering.
- Implement rotation logic with matrix transformations.
- Set the game frame rate to 1-2 moves per second.
Tips for Success
Start with a simpler version and gradually add features. Testing each component separately will make debugging easier. Don't be afraid to experiment with different colors and effects to make your game visually appealing!